In which we share our set up photo, consider what the soul of a game is, and ask for a big push on 1 March.. Morning everyone, and thanks for checking out another of our newsletters. March is just round the corner (indeed, our hedge is budding and the bulbs are coming up) and everyContinue reading “Only two weeks to go…”
Author Archives: howtodissent
Play Library Labyrinth on Screentop
In which we (well, more accurately, I) talk about being anxious, and ask you to check out (and share!) the game on Screentop. Hello! Time is ruthlessly ticking away, and the time to prepare before we go live on Kickstarter is getting ever shorter. And to cap it all, I am living in a houseContinue reading “Play Library Labyrinth on Screentop”
Prototypes arrive!
In which we share pictures of the exciting new prototypes and tell you to watch out for short stories, events, and Screentop…. Hello everyone! Can you believe it’s STILL January? This truly is the longest month. As always, I’m Jess, part of the team and your narrator for these updates. Stop faffing about and showContinue reading “Prototypes arrive!”
The final playtests (come and join in!)
In which we ask you if you would like one of our travelling prototypes, and get (only slightly) anxious about prototype delivery timescales. Hello everyone! It’s a dark, wet January and all the Christmas decorations have come down. As always, I’m Jess, part of the team and your narrator. A special hello to all ourContinue reading “The final playtests (come and join in!)”
Prototypes are go!
In which we wish everyone a Merry Christmas, and nervously await our prototypes arriving… Hello everyone! And Merry Christmas! I recently watched The Muppet Christmas Carol (as we all know, one of the more faithful re-tellings out there, and I’m entirely serious) and so Christmas has officially started. As always, I’m Jess, part of theContinue reading “Prototypes are go!”
All about the front cover
In which we share some very early drafts of the front of the box, and talk about the timetable from here on… Hello everyone! Well, we have been busy discussing what an attractive box looks like. I’ve also been thinking time scales and how we need to get a move on. As always, I’m Jess,Continue reading “All about the front cover”
School’s back, and so are we!
In which we recap the exciting things which have happened over the summer, talk about our new tile direction, and apologise for the slipped timescale. Hello everyone! My ears are full of wood dust, my computer is propped up on multiple boxes, and I don’t know where half my stuff is — welcome to movingContinue reading “School’s back, and so are we!”
The tiles, they rotate!
In which we talk about the board (oh my goodness, the board!) and about preparing for Games Expo. Hello everyone! It’s still hot hot hot here, and I’m melting. Although that could just be the glue stuck to my fingers… Well, as before, I’m Jess, part of the team and your narrator. Tiles? What tiles?Continue reading “The tiles, they rotate!”
See you at UK Games Expo?
In which we talk about recent changes and future plans. And about bookmarks. Hello everyone! I hope you all have an ice cream as you settle down for this latest newsletter. As before, I’m Jess, part of the team and your narrator. Chipping away at complexity June has been, like May, mainly spent in playtesting.Continue reading “See you at UK Games Expo?”
Getting the end game right
In which we talk (quite a lot) about how the final level has changed and is still changing. Hello everyone! If you’re one of our new followers then welcome to our newsletter — and if you’ve been here a while then welcome back! As before, I’m Jess, part of the team and your narrator. ThatContinue reading “Getting the end game right”